I had a coaching call this week with a client who already manufactures her own product and sells it herself. She has a design patent, a factory relationship in place, and real sales history behind her. That combination puts her in a stronger spot than most inventors I talk to, and it also put her at a crossroads that a lot of successful inventors eventually reach. Do you keep growing as the manufacturer, or do you hand production and distribution to a company that already has the shelf space and the customers, and collect a royalty instead?
Here is how I walked her through it, and how I want you to think about it too. One thing worth saying before any of the numbers below. None of this is a textbook answer. Every company, every product, and every person you talk to is different, and I told her exactly that on the call. Treat everything here as a starting point for your own thinking, not a formula that applies the same way to every deal.
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Start With the Real Math
Royalties sound exciting until you run the numbers. The average royalty rate in most consumer categories tends to land between two and five percent of the wholesale price, not the retail price, though that range shifts depending on the category and the company sitting across the table. A patent can push that number up, though it will not always. I recently closed a deal where the inventor started at three percent while her patent was pending, with a step up to four percent once it issued. Companies are paying more attention to patent protection than they used to, and that is worth remembering when you price your own deal, even though it will not swing every negotiation the same way.
Here is the math that matters. Say your product costs a dollar to make. It sells wholesale for three dollars and retails for around six. A five percent royalty on that three dollar wholesale price comes out to fifteen cents per unit. Fifteen cents adds up fast when a retail partner is moving serious volume, and it adds up to nothing if they are not. That single number should drive every conversation you have with a potential licensing partner. Ask them how many units they realistically expect to move, because your entire return rides on that answer.
Compare What You Actually Keep, Not Just the Royalty Rate
Fifteen cents on its own tells you nothing. The real question is how that fifteen cents stacks up against what you keep selling the same unit yourself. When you sell direct to your own customer, you collect the full margin between your cost and your price, not a small percentage of a wholesale number. That is a very different equation, and it deserves a side by side comparison before you sign anything.
Run both numbers. Ask how many units you would realistically need to move on your own to hit a target income, using the margin you actually keep today. Then ask how many units a licensing partner would need to sell at fifteen cents each to reach that same number. The second figure is almost always dramatically higher, and that is exactly why licensing only makes sense with a partner who can move real volume through major retail.
Remember what your licensing partner is working with too. They are the ones squeezed between a major retailer demanding a low wholesale price and your royalty sitting on top of their already thin margin. A company can love your product and still walk away if the math does not leave them enough room to profit once your percentage comes out. That squeeze is exactly why the royalty rate stays capped where it does, and it is also why the players worth pursuing are the ones who can turn that thin margin into real money through sheer volume. A major retailer moving hundreds of thousands of units a year can make fifteen cents add up to something significant for both sides, while a smaller player working the same margin never gets there. So the decision comes down to this. Are you comfortable with fifteen cents a unit if the partner behind it can genuinely deliver the volume to make that number worth your while.
Know What Your Patent Actually Covers
A design patent covers how something looks, leaving the function, the versatility, and the many creative uses you have imagined for your product outside its protection in most cases. I told my client plainly that a competitor who changes the look enough, even slightly, can sometimes work around a design patent entirely, though how much room that gives them really comes down to the specific patent and the company deciding whether to test it. That is simply the nature of design protection, and understanding it early lets you build your pitch and your pricing around reality instead of a guarantee.
A utility patent is the one that protects the function and the purpose behind your invention. If your product does something no one else's does, that functional claim is where your real leverage lives.
A trademark is the asset that grows alongside your patent, and it deserves just as much attention. Your product name and your brand carry weight even when a competitor manages to copy the design itself. A shopper who trusts your name will keep choosing you over a cheaper lookalike, and that loyalty is exactly the kind of leverage a design patent alone cannot give you. Building your brand identity early turns your trademark into a real asset, one that stays valuable long after any individual patent issue gets sorted out.
Do Your Own Retail Recon
One of the most useful pieces of advice from that call had nothing to do with legal strategy. It was about homework. Walk into the stores where you picture your product living. Flip over the competing packages at checkout counters and on the shelf. Look for the company names printed on the back. Those are the players already doing business in your category, and they are often your best first calls for a licensing conversation. You do not need a broker to start that conversation. You can call the VP of product development, the VP of marketing, or the VP of sales directly, because there is no single standardized title for who handles licensing at most companies.
Understand How the Deal Actually Gets Structured
A real licensing deal often includes a minimum guarantee, meaning the company commits to selling a set number of units to keep exclusive rights to your product, though the structure varies quite a bit from one company to the next. The first year is sometimes treated as a development year with lighter expectations while they build packaging, set up manufacturing, and get retail buyers on board. The numbers can grow from there, and if the company falls short of the guarantee, you may be able to renegotiate the deal to non exclusive terms or end it entirely, depending on how the agreement was written.
Ask Yourself These Questions Before You Decide
Licensing versus manufacturing is a business decision, and a personal one too. Here is the quiz I walk clients through, and the same questions belong on your list.
What does your life actually look like right now? My client has three daughters, a farm, and a house full of responsibilities competing for her attention. That is real bandwidth, and it deserves an honest answer before anything else. A licensing deal buys you back time and energy because a bigger partner absorbs the manufacturing, the shipping, and the retail relationships. Running the business yourself demands the opposite. It asks for your hours, your focus, and your patience while you build something from the ground up.
Do you want a brand or a royalty check? Some inventors want residual income and nothing more, and that is a perfectly good goal. Other inventors picture a full product line, a website with several items, and a name people recognize. Your answer changes everything about the path you take, because a licensing partner will build their brand around your product, not the other way around.
Have you built up your own sales story yet? A stronger negotiating position comes from proof, not potential. I told my client to picture herself with real reviews and real sales history on Amazon before she goes back to the same companies who passed on the idea, the same way I did with one of my own licensed products. A page with five hundred pieces of feedback tells a very different story than an idea with no track record. Selling it yourself first, even for a season, gives you leverage you simply do not have on day one.
Can you get your cost down? My client was paying around seven dollars a unit manufacturing in the United States. Moving production to a factory overseas can cut that cost significantly, and a lower unit cost changes the entire equation. It improves your own margin if you keep selling directly, and it makes your product a more attractive pickup for a licensing partner who needs room to make their own margin too.
How much of your energy should go where? I told my client to put her energy first into locking down a reliable factory, then into finding the right marketing partner, then into building traction through social media and paid ads before she leans hard into direct retail outreach. Chasing five different strategies at once burns energy without building anything solid. Sequence the work, get one piece moving, and let the results tell you what comes next.
The Bottom Line
If you already have manufacturing in place and a track record of sales, you are often in a stronger licensing position than someone starting from an idea alone, though the right path still depends entirely on your product, your industry, and the specific companies you approach. There is no textbook answer here, and I say that to every client I sit down with. The strongest move for many inventors is to build up their own sales and their own brand first, get costs down by finding the right factory, and let that traction become leverage when they finally sit down with a potential licensing partner. Do the math on the royalty, know exactly what your patent protects, build your trademark alongside it, and go find the companies already selling to your customer before you ever write a pitch.
That is how you turn a good idea into a real decision, and a real decision into a business.

Brian Fried is The Inventor Coach®, a serial inventor holding 15 patents who has successfully licensed and manufactured his own products sold through major retailers, QVC, and As Seen On TV. In 2026, he was named Coach of the Year at Alibaba.com's Ambassador Awards.
For over 20 years, he has guided thousands of inventors from idea through commercialization. He founded the National Inventor Club with 15,000 members, created the Inventor Smart Community app, authored three books on invention commercialization, and built an AI powered ecosystem that takes inventors from validation with HelpMeInvent.com through visual concept generation and market evaluation with UINVENT.ai and into patent strategy, licensing representation, and turnkey commercialization.
Brian holds an MBA from the State University of New York at Oswego, where he also serves as an adjunct professor of entrepreneurship and innovation. Learn more at InventorCoach.com


